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 Forum: Projects   Topic: New project in the works.

Posted: Thu Aug 17, 2017 6:29 pm 

Replies: 6
Views: 60


http://imagizer.imageshack.com/img922/1447/iyDSzN.th.jpg A giant scratching an itch. http://imagizer.imageshack.com/img922/2255/93JgWs.th.jpg A Hagraven having a one-sided conversation with a Forsworn. http://imagizer.imageshack.com/img922/6152/w0NA0b.th.jpg A Spriggan defending her turf.

 Forum: Projects   Topic: New project in the works.

Posted: Thu Aug 17, 2017 5:52 pm 

Replies: 6
Views: 60


I'm thinking as long as the forums are still around I'll try and post updates here, at least of some of the creatures in action. I'm working my way through the base game and honestly have most vanilla creatures done, I'm saving the Draugr, Dragon Priests and Falmer for last because I know they're go...

 Forum: Projects   Topic: New project in the works.

 Post subject: New project in the works.
Posted: Wed Aug 09, 2017 5:38 am 

Replies: 6
Views: 60


Just wanted to let y'all know I'm not dead - I'm working on a mod to make every creature in Skyrim playable, with all their attacks, spells, and other animations carried over. I'm going for 1:1 conversion as much as possible, so players really feel like they're an NPC monster in the game, and not ju...

 Forum: Projects   Topic: Playable Knight of Order

Posted: Wed Jul 26, 2017 7:09 am 

Replies: 15
Views: 752


You're in luck on the Umaril front, I actually ran across a playable Auroran mod awhile back, and if you change your gender to female it changes you into Umaril. Jyggalag, I unfortunately haven't seen anything for.

 Forum: Projects   Topic: Playable Wispmothers

 Post subject: Playable Wispmothers
Posted: Wed Jul 26, 2017 2:03 am 

Replies: 1
Views: 70


http://www.nexusmods.com/skyrim/mods/85526/?

I've been working on another mod - this one makes Wispmothers playable, complete with scripts to spawn little wisps and shades that help you fight. Check the link for more info on how the mod works if you're interested!

 Forum: Projects   Topic: Playable Seeker (Skyrim)

Posted: Sun Jul 16, 2017 10:08 pm 

Replies: 8
Views: 292


It is, link is here: http://www.nexusmods.com/skyrim/mods/84758?

 Forum: Projects   Topic: Playable Seeker (Skyrim)

Posted: Sun Jul 16, 2017 5:31 pm 

Replies: 8
Views: 292


Updated this mod one last time, the invisibility spell is now a lesser power, and the summon spell has been axed - instead once a day a script spawns a permanent seeker when you reach half health. Also you blow up when you die now.

 Forum: General Chat   Topic: Berserk Season Two

 Post subject: Re: Berserk Season Two
Posted: Tue Jun 20, 2017 6:19 am 

Replies: 20
Views: 1025


I still need to watch the newest episode. Like you said, it's hard to really get excited about the series, so I've been keeping up, but it's slow going. Somehow they even managed to make the Berserker Armor reveal uninteresting.

 Forum: Projects   Topic: Playable Seeker (Skyrim)

Posted: Tue Jun 20, 2017 5:56 am 

Replies: 8
Views: 292


Update: Just posted it. http://www.nexusmods.com/skyrim/mods/84758? And if you take away the werewolf faction the mod puts you in (to make people attack you on sight) you could run into that very same scenario. As well as a lot of people wondering why you're naked... The mod is pretty simple, just b...

 Forum: Projects   Topic: Playable Seeker (Skyrim)

 Post subject: Playable Seeker (Skyrim)
Posted: Tue Jun 20, 2017 1:04 am 

Replies: 8
Views: 292


I'm working on a playable Seeker mod (the weird floating cthulu monsters). I'm almost done aside from scripting their invisibility/boost spell, after that I'll post it. Until then, here's a picture of him getting wailed on because a guard caught me shapeshifting.
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